Opening: Behind Real Virtuality

During the opening reception for Inside Real Virtuality, learn the secrets behind this full-body immersive experience, put on a VR headset, and enjoy the ride.

Event Details


swissnex San Francisco
730 Montgomery St., San Francisco, 94111 United States


August 17, 2015 from 6:30 pm to 9:30 pm America/Los Angeles (UTC-07:00)



Join us for the opening reception of the Inside Real Virtuality exhibit at swissnex San Francisco, a multi-user immersive platform combining a 3D environment seen through a virtual reality headset, with a real-life stage set. Users are tracked by a motion capture system, allowing them to physically move through a virtual environment—a pharoah’s tomb, a maze, a dance performance—in which they can see their own bodies and interact with other people. Their movements, streamed with very low latency, exactly match their avatar’s in the simulation.

The Real Virtuality platform was developed by the Geneva-based foundation Artanim. Catch Artanim’s co-founders, Caecilia Charbonnier and Sylvain Chagué, on their first US tour and hear the secrets behind their incredible installation. Put on a VR headset, load a virtual environment, and enjoy the ride!

Opening Reception Program

6:30 pm  doors open and Real Virtuality sessions begin
7:00 pm  hear from the Real Virtuality creators
7:30 pm  Real Virtuality sessions continue
9:30 pm  doors close

Exhibit Hours

Can’t make it to the opening reception? Stop by the Inside Real Virtuality exhibit at swissnex San Francisco:
Tuesday – Friday, 4:00 pm – 7:00 pm*
Walk-ins welcome. Contact us for media inquiries or a group appointment.
(*closes at 6:30pm on August 19 for a private event)

Related Events

Real Virtuality at Siggraph 2015
August 9 – 13, 2015
Real Virtuality is among the three finalists of Siggraph 2015’s Immersive Realities (AR/VR) contest, which takes place on August 11.

Swiss Alumni Open House
August 19, 2015, 6:30 pm – 9:30 pm
Request an invite.

More Info

swissnex San Francisco’s visitors have the opportunity to experience three different environments.

“Walking through a Pharaoh’s tomb” allows users to explore an ancient Pharaoh’s tomb in its initial splendor, before it was looted centuries ago. Visitors explore the tomb by foot carrying a virtual torch to illuminate their surroundings. The Geneva-based startup Kenzan created the scenography and 3D modeling of the virtual environment.

“Prepare to be aMazed!” plays with your senses and emotions. Users progress through a maze and must use their dexterity to avoid the traps and surprises.

“A ballet from the inside” aims to create a virtual performance of a contemporary dance where users can embed themselves into the piece and watch from every point of view as the dancers evolve, as if they were themselves actors on stage. Research and motion capture prototype for this work was done by Cie Gilles Jobin in Geneva. The choreography is by Gilles Jobin, the dancers are Gilles Jobin and Susana Panades Diaz, and the music is by Franz Treichler.

In addition to Real Virtuality, visitors have the opportunity to play with Artanim’s 3D In Motion (3DIM) technology, which captures body movements in real time and instantaneously converts them into sound and 3D graphics. 3DIM effectively turns the user into an interactive musical instrument, a 3D sculptor, or a dancer. It is dedicated to real-time performances.


Sylvain Chagué

SChagueSylvain Chagué graduated from the engineering school “Ecole des Mines de Saint-Etienne,” in France, specializing in image processing, computer graphics, 3D animation, and motion capture technologies. His areas of expertise are the use of motion capture data for 3D animation and video games, virtual reality applications, interactive human-computer interfaces, as well as 3D body scanning technologies. He is the co-founder and current Technology Director of Artanim.

Caecilia Charbonnier

CCharbonnierCaecilia Charbonnier obtained a Master of Advanced Studies in Computer Graphics at EPFL and a PhD in Computer Science at MIRALab at the University of Geneva. She is the co-founder and current President and Research Director of Artanim. She is also lecturer in biomechanics and 3D imaging at the Faculty of Medicine, University of Geneva. Her work focuses on the interdisciplinary use of motion capture for applications ranging from 3D animation, virtual reality, live performances to movement science, orthopedics, and sports medicine.

Event Photos