Immersive Lab at Gray Area

Step inside to experience and create immersive and interactive audio-visual works.

Event Details


Gray Area
2665 Mission Street, San Francisco, 94110 United States


November 13, 2015 1:00 pm - December 11, 2015 6:00 pm America/Los Angeles (UTC-07:00)


Exhibition and events: free; Workshop: $360

Enter the Immersive Lab: a multi-media space with surround audio and video, and full touchscreen interaction over the entire surface. Developed at the Institute for Computer Music and Sound Technology at the Zurich University of the Arts, this space for immersive experience is also a tool for new creation and learning.

Throughout the month of November, Gray Area, swissnex San Francisco, and the Consulate General of Switzerland in San Francisco produce a series of workshops, receptions, and artist talks inside the Immersive Lab. Come and meet the creators and generate your own works!

Related Events

Opening Reception and Artist Talk
Nov 13, 2015, 6pm – 9pm
Gray Area

Workshop: Interactive Sound and Visual Installation
Nov 14 – 19, 2015 (Apply now. Space is limited)
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Show and Tell at Creative Code Meetup XXI
Nov 19, 2015, 7pm – 9:30pm
Gray Area

Open Viewing Hours
Nov 23 – Dec 11, 2015, 1pm – 6pm
Gray Area


Daniel Bisig

Daniel BissigDaniel Bisig holds a Master’s and PhD degree in Natural Sciences. He is active as a researcher and artist in the fields of artificial live and generative art. He has realized several algorithmic films, interactive installations, and audio-visual performances, some of them in collaboration with musicians and choreographers. The derivation of generative algorithms and interaction techniques from biomimetic simulations forms a central aspect of his work. Bisig currently works as a Research Associate at the Institute for Computer Music and Sound Technology ICST of the Zurich University of the Arts.

Jan Schacher

jan-schacher-02Jan Schacher is a musician and researcher active in exploratory, open forms of music performance. His main focus is on works that combine technology and gestural or movement interactions on stage, in installations, and in fixed-media audio-visual works. He has been invited as artist, lecturer, and researcher to numerous institutions and has presented installations, screenings, and performances worldwide.

In addition to his artistic work, Schacher holds a position as a Research Associate at the Institute for Computer Music and Sound Technology ICST of the Zurich University of the Arts and is currently pursuing a Doctorate in the Arts at the Royal Conservatoire Antwerp and the Orpheus Instituut in Ghent, Belgium.

Matt Ganucheau

matt ganucheauMatt Ganucheau is Director of Education at Gray Area, and is a San Francisco-based artist, composer, designer, and educator. With a passion for exploring the boundaries of interactive digital culture, he creates physical and sonic environments that engage his viewers by evoking a deeply reflective internal space. At Gray Area, Matt is responsible for creating innovative and exploratory educational programs that focus on the intersection of digital art and technology.

Over the course of his multi-disciplinary professional career, Matt has worked for software companies such as Apple, Native Instruments, and SEGA while teaching at educational facilities such as E’xpression College for the Arts and Cellspace. He has exhibited work internationally and has been featured in publications such as WIRED, CNET, Adbusters, and The Huffington Post. Matt graduated from the Berklee College of Music with a Bachelor in Fine Arts in Music Synthesis and received his Master’s degree from New York University’s Interactive Technology Program.

Naut Humon

Naut HumonNaut Humon, founder of Recombinant Media Labs is a curator, conductor and  catalyst  of RML’s  CineChamber AV system and  has also  been active in staging events that blur the roles of audience and participant for several  decades. In the seventies Humon presented ‘destabilized’ media occurrences designed to repurpose the visitor’s frame of reference from the prevailing performance proximities of the day. He was head of the artist repertoire division  for San Francisco based Asphodel records and helped coordinate the Digital Musics and sound art  category at the ARS Electronica Festival for ten years. As the central focus of Humon’s activity RML has become a research & development network for the experiential engineering of Surround Cinema & the immersive arts, working at international l festivals, foundations, universities & museums with artists residencies around the initiatives of spatial media synthesis. production & education.

Fernando Lopez

fernando_lopezFernando Lopez-Lezcano enjoys building things, fixing them when they don’t work, and improving them even if they seem to work just fine. His scope includes computer hardware and software, controllers, and music composition and performance. His music blurs the line between technology and art, and is as much about form and sound processing, synthesis and spatialization, as about the algorithms and custom software he writes for each piece.

He designed and takes care of the CCRMA Listening Room, a 22.4 fully immersive 3D sound studio, and the GRAIL (the “Giant Radial Array for Immersive Listening”), a 24.8 3D speaker system and associated control hardware and software which is deployed for CCRMA events and curated concerts. In 2014, he received the Marsh O’Neill Award For Exceptional and Enduring Support of Stanford University’s Research Enterprise.