“Scientists are using video games to tap the collective intelligence of people around the world, while doctors and educators are turning to games to treat and teach,” said The Scientist magazine in January.
Join the SOBA community to meet some of the scientists designing and using games such as EteRNA, Foldit, and others for research. Help answer questions about why games are successful and what their potential is for teaching scientific concepts.
This event takes place at swissnex San Francisco, where the Game Gazer exhibition is on view showing off game design from Switzerland’s most innovative studios, as well as entries from the UCLA Game Lab. Come play!
Presentations are followed by a panel discussion and audience Q&A. Continue the conversation at a nearby bar (to be announced at the event).
Seth Corrigan is Director of Education and Evaluation at GlassLab and is responsible for bridging learning and assessment goals through the co-design of game-based assessments, as well as the design of student- and teacher-facing instructional materials. He has worked in educational measurement, assessment and evaluation for over ten years and has taught elementary, middle and high school science and mathematics in Brooklyn, Oakland and Berkeley. Seth joins GlassLab after contributing to the Lawrence Hall of Science, where he designed and led implementation of assessment systems for the Seeds of Science/Roots of Reading and Wireless Generation New Curriculum products, as well as the Ocean Science Sequence curricula. His graduate training is in program design and evaluation at the University of California, Los Angeles.
Dr. Adam Gazzaley
Dr. Adam Gazzaley obtained an M.D. and a Ph.D. in Neuroscience at the Mount Sinai School of Medicine in New York, completed clinical residency in Neurology at the University of Pennsylvania, and postdoctoral training in cognitive neuroscience at UC Berkeley. He is the founding director of the Neuroscience Imaging Center at the UC San Francisco, an Associate Professor in Neurology, Physiology and Psychiatry, and Principal Investigator of a cognitive neuroscience laboratory. His laboratory studies neural mechanisms of perception, attention and memory, with an emphasis on the impact of distraction and multitasking on these abilities. His unique research approach utilizes a powerful combination of human neurophysiological tools, including functional magnetic resonance imaging (fMRI), electroencephalography (EEG) and transcranial magnetic stimulation (TMS). A major accomplishment of his research has been to expand our understanding of alterations in the aging brain that lead to cognitive decline. His most recent studies explore how we may enhance our cognitive abilities, and/or prevent them from declining in various neuropsychiatric conditions, via engagement with custom designed video games.
Dr. Gazzaley has authored over 70 scientific articles, delivered almost 300 invited presentations around the world, and his research and perspectives have been consistently profiled in high-impact media, such as The New York Times, Wall Street Journal, TIME, Discover, Wired, PBS, NPR, CNN and NBC Nightly News. Recently, he wrote and hosted the nationally televised, PBS-sponsored special “The Distracted Mind with Dr. Adam Gazzaley”. Awards and honors for his research include the Pfizer/AFAR Innovations in Aging Award, the Ellison Foundation New Scholar Award in Aging, and the Harold Brenner Pepinsky Early Career Award in Neurobehavioral Science.
Dr. Joe Hardy
Dr. Joe Hardy is the Vice President of Research and Development at Lumos Labs, makers of the cognitive training program Lumosity.com. Joe works with an international team of researchers uncovering the secrets of cognitive enhancement and building cognitive training experiences based on the science of neuroplasticity to make people smarter. He has over 8 years of R&D experience in field of cognitive training. Dr. Hardy received his PhD from UC Berkeley and conducted his postdoctoral research fellowship at the UC Davis Medical Center. He also has a Masters in Business Administration from the Haas School of Business at UC Berkeley.
Ingmar Riedel-Kruse (Prof. Bioengineering; Stanford) is interested in the ‘algorithms’ underlying the emergent behavior of multicellular (biological) systems, which translates into two lab foci: (i) Studying the biophysics of embryonic development (oscillatory dynamics and forces); and (ii) building ‘biotic computers and games’ that enable humans to interact with these systems for education, (citizen) science, and fun.
Adrien Treuille is an Assistant Professor of computer science and robotics at Carnegie Mellon University. Dr. Treuille’s research addresses complex scientific challenges through massively multiplayer on-line games such as Foldit (protein folding) and EteRNA (nano-engineering). Dr. Treuille has spoken at the President’s Council of Advisors on Science and Technology, won a Keck award, and was named one of the top 35 innovators under the age of 35 by MIT TechnologyReview.