Don’t miss swissnex San Francisco’s Associate Director and Lift Editorial Board Member Sophie Lamparter during her session, “Enter the Anti-Disciplinary Space” at the 2016 Lift Conference in Geneva, Switzerland. She curates and hosts artists, scientists, and makers pushing the boundaries of collaboration.
Our world is complex. How are we to tackle problems that only get harder? Complex questions require know-how from different fields, cultures, and perspectives. We need to collaborate and experiment in-between and beyond set boundaries until new ideas emerge.
Putting designers, artists, technologists, and researchers together in a free space is a great start. Though we need people who do not fit into any box—strange animals if you will—who are able to change the way we look at things. Who are these adventurers who challenge our concepts of creation, and what can we learn from them?
See the full program for this year’s Lift Conference.
Moderator and Curator
Sophie Lamparter, Associate Director at swissnex San Francisco
Sophie Lamparter is Associate Director at swissnex San Francisco, a public-private partnership to connect Switzerland and the US in the areas of science, technology, art, and innovation. Based in San Francisco since 2011, Lamparter is responsible for defining the interdisciplinary programs that lie at the intersection of art & technology and art & science.
She has organized and curated exhibitions and programs on media, digital and data art, interaction and experience, game design, architecture,and urbanism. She is passionate about the power of dialog, likes to connect people and ideas, and is always looking for new ways of doing so.
Sarah Brin, Public Programs Manager at Pier 9, Autodesk’s digital fabrication workshop
Sarah Brin is a writer and curator specializing in participation, new media art, and public spaces. Pier 9 is Autodesk’s 12,000 square foot digital fabrication workshop located on the San Francisco waterfront. Since its opening in 2013, Pier 9 has welcomed over 200 Creative Programs partners to imagine, design, and create the future of making things. At Pier 9, Brin curates and commissions a range of antidisciplinary projects, including the Experimental Research Lab, a fellowship program focused on creating accessible public discourse around meaningful applications of technology. Outside of her work at Autodesk, Sarah’s research on artist-made games established the groundwork for PlaySFMOMA, the new game designer-in-residence program at the San Francisco Museum of Modern Art.
Caecilia Chardonnier, Co-founder and Research Director of Artanim
Caecilia obtained a Master of Advanced Studies in Computer Graphics at EPFL and a PhD in Computer Science at MIRALab at the University of Geneva. She is the co-founder and current President and Research Director of Artanim. She is also lecturer in biomechanics and 3D imaging at the Faculty of Medicine, University of Geneva.
Her work focuses on the interdisciplinary use of motion capture for applications ranging from 3D animation, virtual reality, live performances to movement science, orthopedics, and sports medicine. The results of her research have been published in more than fifty international journals and conferences.
Caecilia was awarded the 2009 Walthard Prize from the University of Geneva, as well as four international prizes and awards in the field of computer-assisted surgery and sports medicine, including the 2009 Eurographics Medical 1st Prize. Her work on virtual reality was also selected as finalist of the Immersive Realities (VR/AR) contest at SIGGRAPH 2015.
Subodh Patil, Research Physicist, University of Geneva, CERN
Subodh Patil is a theoretical physicist (and failed musician) specializing in early universe cosmology and its interface with particle physics at the highest energies. His recent work has focused on uncovering the fundamental physics that gave rise to the Big Bang, and questions whether it really was the beginning of the universe.
This line of inquiry often leads into terrain where the right framework for understanding what is unknown is unclear, if it even exists at all. He works on a broad range of topics in theoretical high energy physics and collaborated with sound artist Bill Fontana during his Arts@CERN residency.
His day job involves interfacing with cosmological and astrophysical data and probing it for hints of physics far beyond what we can ever hope to directly test with terrestrial experiments such as the Large Hadron Collider. After finishing his doctoral studies at McGill University, he relocated to Europe where he’s since held research positions at the Humboldt University of Berlin, The Ecole Polytechnique in Paris, and most recently at CERN before joining the University of Geneva.
James Patten, Interaction Designer, Inventor and Visual Artist
James Patten is an interaction designer, inventor and visual artist working at the intersection of the physical and digital worlds. Patten is a TED Fellow and the founder and principal of the design firm Patten Studio, where he creates ground breaking interactive experiences for global brands. Patten earned his doctorate at the MIT Media Lab where he studied in the Tangible Media Group under Hiroshi Ishii. His work has been exhibited or performed in venues such as the Museum of Modern Art, the Transmediale festival in Berlin, the Museo Guggenheim Bilbao and the Ars Electronica Center in Linz, Austria. Patten’s work has been recognized in several international design competitions including the International Design Magazine’s Annual Design Review, and the International Design Excellence Awards.
Since 2006, Lift identifies and explores technological innovation trends and their social and business impact through the organization of international events and open innovation programs in Switzerland, France, USA, China, Korea, and India.