SciComm Studio 006: Augmented Curiosity Workshop

Join us for a hands-on collaboration to develop a science game.

Event Details


swissnex San Francisco
Pier 17, Suite 800, San Francisco, California 94111 United States


September 14, 2017 from 4:00 pm to 6:00 pm America/Los Angeles (UTC-08:00)


Free, Request Invitation

The explosive rise of gaming has opened a new frontier for crafting engaging experiences, particularly for science topics. How can writers, artists, designers, and scientists explore the radical possibilities of the medium to communicate, entertain, and inspire engagement with science?

September’s SciComm Studio is mixing things up by hosting a game design workshop. We’ll select a small, interdisciplinary “classroom” of experts in science communication, game design, and beyond, who will work together to develop gameplay for the upcoming science game, MIKMA. Participants will explore the secrets of compelling game design and storytelling while collaborating on a rare real-world example of a science game. 

Each participant will be given a one-page description for MIKMA, followed by a group discussion and work session for each participant. 


MIKMA is a game in which players explore the relative size of things in the universe. Navigating from the largest to the smallest scale in powers of ten, players discover how those scales relate to themselves. Visualizations from fields including cosmology and quantum physics augment the narrative to reveal the latest scientific knowledge in an accessible and playful way.


Nadezda Suvorova

Nadezda SuvorovaNadezda Suvorova is an interaction designer based in Zurich. Aside from her independent practice, she co-founded Digital Alchemy, an interaction design studio that combines digital and physical creation. In the games field, she’s best known for OKO, a mesmerizing puzzle game based on NASA imagery.





Photo: Still from MIKMA, courtesy of Nadya Suvorova.